view1: You can use the code to build up your system or game engine.
2: You can use the documentation to learn how a game engine works or build your game engine.
3: You can use the game engine to build your game.
4: You can play games.
5: You can watch others play.
viewC++ Create a Window is Console Application. [Windows] [Win32]
Open up Visual Studio.
Create an empty project.
Get the module handle.
Use the Handle to Create Window.
viewWhat systems are under your game target audience?
As a game designer and programmer, it's an important question.
It defines lots of things, from different inputs the game needs to support to optimization.
I'm talking about accessibility, and I think most gamers and developers underestimate it.
viewShanbeh 14 Favardin 2580
At the beginning of the year, something happens. I decide to ditch Godot and start writing my own game engine.
I decide to use a low-level language like C and build an easy-to-use architecture.
Last week or two weeks of the last year, I start making a game with Godot. That game was just another try to make a complete game to publish. Unfortunately, the codebase gets so complicated that I couldn't continue the project. Actually, that wasn't the first time.